Post by Alric, son of Harland on Oct 6, 2005 13:52:44 GMT -5
The following are Makoto's post and my response from the Aethenu Board.
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Sorry I can't log in right now but I'm in school..... this is Makoto....
Anyways, I just wanted to say that I think we ought to have a rule about dying, since we honestly don't get into character that much, especially the new people... no offense or anything to any one else....
I found this on the Dagorhir boards and I thought we could enforce this or something....
The instant that you are "killed", you must scream in mortal agony and collapse lifelessly to the ground. The more real it looks and sounds, the better. If people ask whether you are okay, you've done it right. You shouldn't have to scream at your opponent "Okay, I'm dead, quit hitting me," as it ought to be obvious that you have died. Heralds will give bonus points for really good deaths.
While you are dead, you are dead. Lie flat on the ground -- in a dramatic pose, if possible -- and move as little as possible. Do not sit up and gawk at those still battling (we are simulating combat, so the dead people should look dead, for the benefit of any observers). If you fear you might be stepped on, curl up into a ball. If there are so many dead that no combat can take place without stepping on them, the living should either drag the dead out of the way or pile them up.
At no time may the dead speak to the living; they will be penalized for doing so. They may talk to each other, but only when the living are not around (keep it to low tones). Those who strike the dead will be penalized.
Once you are down and the battle has moved well away from your area (out of sight) tie your white head band around your head and go to Valhalla. The white headband shows other players that you are dead, and must be kept on until you are brought back to life.
In field battles the dead have the option of either lying there or, once the battle has left their immediate vicinity, running off the field with their weapon held over their heads and then watching from the sidelines. The white headband is not necessary.
If you are actually injured (i.e., if you get a bloody nose or lip, or are stunned) people need not strike you with a weapon to kill you. They may finish you off with a simple touch of the hand. There have been cases of people who were momentarily injured falling to the ground, thus causing everyone else to think them dead. Once they felt better they stood up and fought again. If your enemies think you are dead and therefore ignore you, you must let them know you are alive before you may attack them. A curse, such as "Dog, I'm alive!" is a good warning.
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I'm so proud of you, Makoto! Reading the national boards like a big boy!
I'm just messin' with ya. I am glad you guys are gonna try to start enforcing this. Just imagine how hard it's gonna be for me to try to get any of the guys at Ball State to act out a good death. "There might be girls watching! Oh, the shame if I were to act less than manly in front of them!"
More important than a good death cry is the physical aspect. When your arm is cut off, IT HAS BEEN CUT OFF. Drop whatever is in the hand. Don't transfer your sword to the other hand, just drop it. If it was a Blue or Red hit, tuck the arm behind your back. If you have trouble remembering, grab your belt or waistband and don't let go. If it's a Green or Yellow shot, let it hang and DON'T USE IT. When you lose a leg, drop to your knee. Don't crush your kneecap, but drop quickly. And when you die, for the love of God, hit the dirt. If you're struck from behind, fall down face first. You can catch yourself with your hands if you must, but get down quickly. If you die from a missile weapon to the head, clutch at your head and eat grass. If the arrow hit you from the left, fall to your right.
The vocal aspect will come once you start acting out the physical. It just feels natural to give a little grunt as I fall face-first into the ground. I don't give blood-curdling screams, but I definitely don't sigh and sit with my legs crossed, watching the rest of the battle. Some heralds will reward good acting (I'm sure you all remember the Eryndor guys granting some people another life at the Campout).
And as for watching the battle, that's all fine and good. Sometimes you REALLY want to watch a particular person, Unit, or team to see how they do. That's fine, but do it from the ground. And stay "dead" until the fighting has moved away from you.
I'm still young, so I go all out when I fight. I'm usually so tired, I'm glad I died. It gives me a chance to rest.
Alric
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Sorry I can't log in right now but I'm in school..... this is Makoto....
Anyways, I just wanted to say that I think we ought to have a rule about dying, since we honestly don't get into character that much, especially the new people... no offense or anything to any one else....
I found this on the Dagorhir boards and I thought we could enforce this or something....
The instant that you are "killed", you must scream in mortal agony and collapse lifelessly to the ground. The more real it looks and sounds, the better. If people ask whether you are okay, you've done it right. You shouldn't have to scream at your opponent "Okay, I'm dead, quit hitting me," as it ought to be obvious that you have died. Heralds will give bonus points for really good deaths.
While you are dead, you are dead. Lie flat on the ground -- in a dramatic pose, if possible -- and move as little as possible. Do not sit up and gawk at those still battling (we are simulating combat, so the dead people should look dead, for the benefit of any observers). If you fear you might be stepped on, curl up into a ball. If there are so many dead that no combat can take place without stepping on them, the living should either drag the dead out of the way or pile them up.
At no time may the dead speak to the living; they will be penalized for doing so. They may talk to each other, but only when the living are not around (keep it to low tones). Those who strike the dead will be penalized.
Once you are down and the battle has moved well away from your area (out of sight) tie your white head band around your head and go to Valhalla. The white headband shows other players that you are dead, and must be kept on until you are brought back to life.
In field battles the dead have the option of either lying there or, once the battle has left their immediate vicinity, running off the field with their weapon held over their heads and then watching from the sidelines. The white headband is not necessary.
If you are actually injured (i.e., if you get a bloody nose or lip, or are stunned) people need not strike you with a weapon to kill you. They may finish you off with a simple touch of the hand. There have been cases of people who were momentarily injured falling to the ground, thus causing everyone else to think them dead. Once they felt better they stood up and fought again. If your enemies think you are dead and therefore ignore you, you must let them know you are alive before you may attack them. A curse, such as "Dog, I'm alive!" is a good warning.
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I'm so proud of you, Makoto! Reading the national boards like a big boy!
I'm just messin' with ya. I am glad you guys are gonna try to start enforcing this. Just imagine how hard it's gonna be for me to try to get any of the guys at Ball State to act out a good death. "There might be girls watching! Oh, the shame if I were to act less than manly in front of them!"
More important than a good death cry is the physical aspect. When your arm is cut off, IT HAS BEEN CUT OFF. Drop whatever is in the hand. Don't transfer your sword to the other hand, just drop it. If it was a Blue or Red hit, tuck the arm behind your back. If you have trouble remembering, grab your belt or waistband and don't let go. If it's a Green or Yellow shot, let it hang and DON'T USE IT. When you lose a leg, drop to your knee. Don't crush your kneecap, but drop quickly. And when you die, for the love of God, hit the dirt. If you're struck from behind, fall down face first. You can catch yourself with your hands if you must, but get down quickly. If you die from a missile weapon to the head, clutch at your head and eat grass. If the arrow hit you from the left, fall to your right.
The vocal aspect will come once you start acting out the physical. It just feels natural to give a little grunt as I fall face-first into the ground. I don't give blood-curdling screams, but I definitely don't sigh and sit with my legs crossed, watching the rest of the battle. Some heralds will reward good acting (I'm sure you all remember the Eryndor guys granting some people another life at the Campout).
And as for watching the battle, that's all fine and good. Sometimes you REALLY want to watch a particular person, Unit, or team to see how they do. That's fine, but do it from the ground. And stay "dead" until the fighting has moved away from you.
I'm still young, so I go all out when I fight. I'm usually so tired, I'm glad I died. It gives me a chance to rest.
Alric